To begin this lesson, inform students that they are going to practice their improvision skills by playing a series of improv games. Improv is an important aspect of the acting world as it builds skills in active listening, the ability to tell a story and being a team player. Start with one game and play it until the group gets the hang of it. Then, move on to the next game.
Improv Catch:
RULES: All students move about the space in random patterns. The teacher starts by throwing an imaginary red ball to one of the students, making eye contact and saying, "red ball". That student catches the ball, then still moving about the space, throws the imaginary red ball to another student, making eye contact and saying, "red ball". This imaginary ball stays in play for the entire game.
The teacher then periodically throws new imaginary balls into play – the teacher may toss an imaginary yellow ball to another player, making eye contact and saying "yellow ball". If a student receives a yellow ball, that is the ball they pass to another student. If a student receives a red ball, then they pass that ball to another player. The teacher or a designated student is the only one allowed to add new imaginary balls into play. Every few seconds add other colours or get creative (eight ball, bowling ball, debutante ball, foul ball, high ball, Lucille Ball etc). It is the responsibility of the student throwing the ball to make sure it is caught so making eye contact with the receiver is extremely important to ensure that the ball is not lost.
After several minutes, ask them to stop and hold up their arm if they have a ball (or both arms if they have more than one ball). Call out the colours/kinds of balls you introduced to see if they kept track of them all. If more than one student indicates they have one of the colours/kinds of balls that is an error. If no one indicates they have one of the colours/kind of balls that is also an error.
Miming:
RULES: Students stand in a circle. One student turns to person on their left, makes eye contact, and offers a large action and short statement, loudly and with high energy: eg: puts hands on head and says, "My hair's on fire!". That statement & gesture gets passed around the whole circle, with everyone matching the original energy and tone as closely as possible. The student who started it says it in the way it is passed back to them again by the last person in the circle to their right. Then the following student offers a new gesture and short phrase, and so on. As the rhythm is established, the action should move faster and faster without compromising the original energy and tone offered.
Character Walks:
RULES: Have students line up at one corner of the room and move diagonally across the space, one at a time, adopting the characteristic prompts the teacher calls out to them. Depending on time, you can have each student try many different characters. There are endless ways to offer characteristics -- from realistic to abstract. Below are some examples.
• You are being followed by someone
• You're an angry librarian
• You're walking on high heels for the first time
• You're rushing to catch a plane with too much luggage
• Your whole left leg is made of wood
• You're in a bubble
• You're part giraffe
• You're late for the bus. It leaves without you.
• You're slowly turning into a lizard
• You have a tall invisible friend walking beside you
• You're playing soccer with someone.
• You are disguised as a robot
• You are being following by a tornado
• You're an avatar in a video game
• You are on a rickety pedestrian bridge. It's windy.
Games adapted from "Canadian Improv Games" at
https://improv.ca/lesson-plans/